10. BIBLIOGRAFÍA
Transcripción
10. BIBLIOGRAFÍA
10. BIBLIOGRAFÍA 1. Ancira, A., & Gutiérrez, F. (2011). Integración y apropiación de las TIC en los profesores y los estudiantes de educación media superior. (Spanish): Apertura Revista De Innovación Educativa,3(1), 1-10. 2. AZIZ, Tahir. (2010). International Journal of management vol. 27 no. 2 August 205. Effects of information technology usage on student. learning: an empirical study in the United States 3. Beeland, W. D. (2006). Student Engagement, Visual Learning and Technology: Can Interactive Whiteboards Help?: Valdosta State 4. Berk, R. A. (2010). How Do You Leverage the Latest Technologies, including Web 2.0 Tools, in Your Classroom?. International Journal Of Technology In Teaching & Learning, 6(1), 1-13. 5. Bruff, D. (2011). Classroom Response System (“Clickers”) Bibliography, Center for Teaching, Vanderbilt University 6. Burns, M., (2010). How to Help Teachers Use Technology in the Classroom: The 5J Approach, E-learn Magazine. 7. Caldwell, J. (2007) Clickers in the Large Classroom: Current Research and Best-Practice Tips, Department of Biology, West Virginia University, Vol. 6, Spring 2007 8. Digregorio, P., & Sobel-Lojeski, K. (2010). The Effects of Interactive Whiteboards (IWBs) on Student Performance and Learning: A Literature Review. Journal Of Educational Technology Systems, 38(3), 255-312. doi:10.2190/ET.38.3.b 9. Dimock, K.V., Burns, M., Heath, M. & Burniske, J. (2001). Applying technology to restructuring learning: How teachers use computers in technology assisted constructivist learning environments: Austin, TX: SEDL. 10. Duncan D., (2005). Using A Digital Camera in the Classroom: University of Maryland. 11. Grabowski J., Price M.,(2003). Simple HTML Templates for Creating Science Oriented Jeopardy Games for Active Learning: J. Chem. Ed., 80, 967. 12. Jaramillo, P., Castañeda, P., & Pimienta, M. (2009). Qué hacer con la tecnología en el aula: inventario de usos de las TIC para aprender y enseñar: (Spanish). Educación y Educadores, 12(2), 159-179. 13. Karsenti, P., & Lira, M. (2011). ¿Están listos los futuros profesores para integrar las TIC en el contexto escolar? El caso de los profesores en Quebec, Canadá: (Spanish).Revista Electrónica de Investigación Educativa, 13(1), 56-70. 14. Klopfer, E., Osterweil S., and Salen K. (2009). Moving learning games forward: MIT. 15. McFadzean, E., (1998), Enhancing creative thinking within organizations, Henley Management College, Greenlands, Henley-onThames, Oxon, UK. P. 314 16. Martyn, M. (2007). Clickers in the Classroom: An Active Learning Approach: EDUCAUSE Quarterly Magazine. 17. McEntyre, M. (2007).The Effects Interactive Whiteboards Have on Student Motivation: University of Georgia. 18. Ministerio de Educación Nacional, Desempeño Laboral Docentes (2008), y Evaluación Directivos Anual Docentes, de Guía Metodológica, Pág. 12. 19. National Education Association. (2008). Access, adequacy, and equity in education technology: Results of a survey of America's teachers and support professionals on technology in public schools and classrooms: Washington, DC: Author. 20. NORTHCOTE, M. (2011). Teaching with Technology. Australian Primary Mathematics Classroom, 16(3), 29-32. 21. Oblinger, D. (2006). Simulations, Games, and Learning, Educase. 22. Revere L., (2004). Classroom Jeopardy: A Winning Approach for Improving Student Assessment, Performance, and Satisfaction, University of Houston, Decision Line, May 2004, University of Houston 23. Rudd, T. (2007). Interactive whiteboards in the classroom: Futurelab, Plano Independent School District. 24. Siegel. A., Schmidt K., Cone J., (2003). INTICE - Interactive Technology to Improve the Classroom Experience: The University of Texas at Austin. 25. Smith, H., Higgins S., Wall K., Jen Miller J. (2005) Interactive whiteboards: boon or bandwagon? Journal of Computer Assisted Learning 21, pp91–101. 26. Terrell. M. (2005). Good Questions, Cornell University. 27. U.S. Congress, Office of Technology Assessment, (1995) Teachers and Technology: Making the Connection, OTA-EHR-616 (Washington, DC: U.S. Government Printing Office). 28. William B. Wood. (2004).Clickers: A Teaching Gimmick that Works, Department of MCD Biology University of Colorado. 29. Young, J.R. (2010). Reaching the last technology holdouts at the front of the classroom. The Chronicle of Higher Education. 11. CIBERGRAFÍA 1. Grunwald Associates. (2010). Schools and the internet. Recuperado de http://grunwald.com/surveys/si/index.php. Walsh, K.. (2011) 10 Internet Technologies Educators Should Be Informed About. Recuperado de http://www.emergingedtech.com/2011/09/10-internettechnologies-educators-should-be-informed-about-2011-update/ 2. Walden University (2010). Educators, technology and 21st century skills: Dispelling five myths. Recuperado de www.waldenu.edu/Degree-Programs/Masters/36427.htm. 3. La pizarra digital (2008) La pizarra digital interactiva, Recuperado de http://www.peremarques.net/pdigital/es/pizinteractiva.htm 4. TurningTechnologies, (2010), ResponseCard AnyWhere recuperado de http://www.turningtechnologies.com/studentresponsesystem/studentr esponsesolutions/responsecardanywhere/