PTC Creo 3.0 – Assembly Best Practices and Design Exploration

Transcripción

PTC Creo 3.0 – Assembly Best Practices and Design Exploration
PTC Creo 3.0 – Assembly
Best Practices and Design Exploration
Moshe Baum
Product Manager – PTC Creo
#PTCLiveWorx
Nov-19-2015
November
17-18, 2015
Benelux
Stuttgart,
Germany
Agenda
• Best Practices – recap
• Design Exploration Extension in Creo 3.0
• Demo
• Q&A
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Top-Down Design – Best Practices
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Advanced Assembly and Large Assembly Management
Is it not the same??
Not the same
But highly complementing
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Top-Down Design and Large Assembly Management
Large Assembly Management tools
• Design in Context
• Open Subset
• Lightweight Graphics
• On-demand Retrieval
Locate, filter and distribute design contexts
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Top-Down Design and Large Assembly Management
Top-Down Design tools
• Skeletons
• Data-Sharing Features
• Reference Control
• Smart Replace
• Basic Modular Design
• Automation tools
Create and iterate content efficiently and concurrently
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Simplified Representations (“Simpreps”) – short history
100%
Master
~70%
Geometry
~30%
Graphic
~10%
Lightweight
0%
Exclude
Typical
memory
consumptio
n
Level of
details
Assembly
level
graphics
Assembly
structure
Part
level
graphics
Reference
geometry
Features
and
parameters
• Filter retrieved content
• Concurrent design in shared context
• Comprehensive drawing views and
process steps
• Fast scenery with thumbnail graphics
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Skeletons
•
• Central object to capture design intent
– Abstract system outlines
– Common associative references
– Distribute design spaces
• Top-Down Design
– Skeletons
• Automatically excluded from Mass
calculations
• Easily identified and located
• Common uses
– Geometry references
– Placement references
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Data-Sharing Features
•
• Associatively share design intent across models
• Reuse and manipulate designs of multiple objects by single parent
• Usage:
• Top-Down Design
– Data-Sharing Features
– Skeleton to sub-model
– Model to model
Publish
Geometry
Merge
B
-
+
Copy
Geometry
Inheritance
+
Design Part
Geometry
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A
Varied
Varied
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What does it have to do with working on Large Assemblies?
#1: Level of details
Skeleton-based modeling allows
completing design tasks with
bare-minimum required data
Full
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Filtered
Minimal
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What does it have to do with working on Large Assemblies?
#2: Process efficiency
Distribute work with common context/intent
Automate massive design changes from single object
Integrator /
Lead designer
Components designers
Integrator /
Lead designer
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Motion Skeletons
The fastest way to setup Mechanism top-down
• Create schematic assembly up-front
• Attach design models to skeleton bodies
• Automatically share reference geometry to
bodies and parts
• Maximize simplification and predictability
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Reference Control
•
• Reference restrictions
– Scope of creation
– Scope of selection
– References backup
• Dependency handling
• Top-Down Design
– Reference Control
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• Applicable context
– Global settings (Options)
– Model-specific settings (RMB / Prepare)
– Component-specific settings (RMB)
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Design Exploration Extension
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Challenges of Product Evolution
What do you do when you…
• Try out ideas for next version of
the product?
• About to perform significant
changes to a complex design?
?
?
• Evaluate different concepts for
a product design?
• Incorporate new ideas into the
“official” design?
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?
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Challenges of Product Evolution
What do you do when you…
+
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Typically these involve…
+
• Back-up and duplicate models to ad-hoc
folders… Multiple times
• Take a lot of screenshots to use for
Design Review…
• Repeatedly closing/clearing session to
reload different design versions
• Manually identify/incorporate design
changes to carry forward for “real”
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A “Sandbox” for your designs
• Snapshot entire session content
• Instantly toggle checkpoints
• Capture incremental changes
• Accept changes or revert risk-free
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Explore: Ideate – Evaluate – Decide
• Split to different directions
• Develop simultaneously different ideas
• Evaluate all options before making decisions
…
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DEX Session Content Storage
+
+
+
+
+
Start Design
Exploration
session
Models
iteration
+
Add models
Accept checkpoint
and/or save session
?
Content Encrypted
and Compressed
• Default behavior
– Paths only to unmodified models
– Backup modified models only in checkpoints
• Optional setting
– Full backups all models in DEX session file
• Upon Entry, Retrieval, or Manually
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.TMZ
• Sharing with other users?
– Same file system? Keep default
behavior w/o backup
– Different files accessibility?
Use full backup
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Useful Operations
• Checkpoint properties
• Quick Search
– Shows instant results
• By checkpoint names
• By keywords
– Shows previously searched names
– Filters tree to found checkpoints
• Review Changes
– Compare to pre-modified or to other
Checkpoints
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Session content while connected to PDM
• Can initiate with already modified
items
– Start models captured: Pre-modified
– Modified models: Entry checkpoint
• One-way download when in
active Design Exploration session
– Can only upload “legit” designs from
regular session
PDM
Object
A.1
A.2
PTC Creo Parametric
session
A.2
Design
Exploration
Session
A.2.1
…
A.2.3
Entry
Checkpoint
CP1
CP2
CP3
CP4
CP5
CP6
CP7
DEX_name.TMZ
CP8
CP10
CP13
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A.4
Pre-modified
• Store TMZ file
– Design Review
– Documentation
– Revisit decisions
–…
A.3
CP9
CP11
CP12
CP14
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Store and access .TMZ file on Windchill
Distinct common
top object
?
Yes
Attach as Secondary Content
No
Create common context
My_Awesome_ideas.asm
Product1.asm
Product2.asm
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Coming up: TMZ TMU as Primary Content
Dec 2015
To be supported in Creo 3.0 MOR + Windchill 11.0 (X-26) onwards
• Session content to be captured in a TMU file fully
recognized as a CAD object in Windchill
• Related models and required versions will be registered
in TMU and linked as Reference objects
• Check-in TMU as regular Primary Object
– Will be recognized by Windchill as Design Exploration Session
• To restore a DEX session
– Download TMU
– Set dependencies to ‘All’
– Set requested versions to ‘As Stored’ (instead of default ‘Latest’)
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FORWARD LOOKING INFORMATION SUBJECTED TO CHANGE WITHOUT NOTICE
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Update Control for Advanced Assembly users
Confidently handle consequences of design change
• Intermediate update state
– Data Sharing Features
• Live notifications of outdated items
Legacy “Dependent”
Legacy “Independent”
*Restorable
Break Dependency
*Permanently
• Preview changes
– Before/After
– Isolate
• Selective Update
• Or explore update consequences
– Can accept changes
– Or revert to entry-point
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Update Control for Layout users
• Entity level changes tracking
• Selective children update
– Propagate to all children in one shot
– or update only some
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DEMO
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What’s the benefit?
Iterate
Time to store
new iteration
Review and share
# of iterations
feasible in a
typicalDE
day
time and # of human
errors
Classic
Clear
session
New_version
Cla
ssic
Change
folders
Time
X
Backup
models
Reload
models
Integrate
New_version_02
DEX
Better
Final
Final_01
Final_final
Real_final
Classic DEX
Iterations
DEX allows exploring x7 more
design iterations
Design Exploration Extension workflow allows
creating Checkpoints that backup only
modified and new models. Switching
checkpoints in single click – only incremental
differences are reloaded.
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Classic
# of models
DEX
DEX allows 500% more
efficient review process
Design Exploration Extension workflow
allows sharing a single compressed file and
live instant toggle of checkpoints without
data duplicates
*Bubble size indicates
relative # of errors
DEX allows nearly instantaneous
integration and ZERO errors
Design Exploration Extension workflow allows
integrating only changed and new models with
a single click of accepting a checkpoint
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Summary
Unleash creativity
Evaluate all possibilities
Confidently handle consequence of
complex design changes
Interactive Design Reviews
Efficiently incorporate design changes
Document decision making process
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