Innovation in the mobile ecosystem
Transcripción
Innovation in the mobile ecosystem
1 Innovation in the mobile ecosystem Prepared by Claudio Feijoo (Universidad Politecnica de Madrid), Jean-Paul Simon (IPTS) for the Acorn-Redecom Conference, Brasilia May 14-15, 2010 European Commission - Joint Research Centre Institute for Prospective Technological Studies - IPTS http://ipts.jrc.ec.europa.eu/ Disclaimer The views expressed are those of the presenter and may not in any circumstances be regarded as stating an official position of the European Commission. Neither the European Commission nor any person acting on behalf of the Commission is responsible for the use which might be made of this presentation. 2 European Commission – Joint Research Centre Institute for Prospective Technological Studies (IPTS) IPTS Part of DG JRC of the EC Mission “to provide customer-driven support to the EU policy-making process by developing science-based responses to policy challenges that have both a socio-economic as well as a scientific/technological dimension” Summary 3 The state of the industry The global market The US market The EU market Some trends Key innovation areas Appendix: case study The content provider view: Lagardère International 4 The state of the industry The global market The US market The EU market Market Data Summary (Q2 2009) Source GSMA 2010 5 Africa 416,303,821 Americas 475,193,998 Asia Pacific 1,906,764,743 Europe: eastern 462,040,510 Europe: western 506,982,364 Middle East 243,953,091 USA/ Canada 299,057,084 World 4,310,295,611 Market Data Summary Source: ITU, IDATE 2010 6 Millions Total mobile subscriber base evolution 7.000,0 5.756,9 6.000,0 5.198,0 5.000,0 4.000,0 3.058,8 3.818,9 3.410,7 4.714,7 4.272,5 3.000,0 2.000,0 1.000,0 0,0 2007 2008 2009 1% 13% 2010 2011 2012 2013 11% 9% 10% 13% 31% 2009 world distribution of mobile subscribers (ITU) 12% North America South America West Europe East Europe Far East & China Indian Sub Continent Rest of Asia Pac Africa & Middle East Mobile Internet Source: ITU, EC, Juniper, Informa 2009 7 Mobile penetration 2008 (%) Mobile internet penetration (%) North America 70% 11% South America 77% 4% West Europe 119% 16% East Europe 110% 15% Far East & China 69% 19% Indian Sub Continent 21% 5% Rest of Asia Pacific 62% 8% 57% 8% Africa & Middle East World revenues Source: IDATE 2009 8 742 800 678 700 610 600 World mobile revenues ($ billions) 500 400 300 200 100 0 2006 23 $ 2007 2008 22,4 22 $ World average monthly revenue per user – ARPU ($) 21 $ 20,16 20 $ 18,96 19 $ 18 $ 17 $ 2006 2007 2008 ARPU breakdown into voice and data Source: own estimations from industry data 2009 9 25,00 $ 20,00 $ 3,2 3,6 3,7 15,00 $ 10,00 $ 17,7 16,5 15,1 5,00 $ 0,00 $ 2006 2007 Voice Data 2008 Mobile subscribers by technology Source: own estimations from industry data 2008 10 2.500.000.000 100% 2.314.889.685 90% 2.000.000.000 80% 70% 62,8% 1.500.000.000 60% 50% 943.649.298 1.000.000.000 40% 30% 25,6% 500.000.000 20% 375.985.267 10,2% 10% 51.605.821 0 2G 2,5G Global mobile susbscribers by access technology 3G 1,4% 0% 3,5G+ Access technology penetration 9,8% 9,6% 7,6% 10,9% 8,6% 15,9% Distribution of subscribers of 2G+ mobile technologies 24,5% 13,1% North America South America West Europe East Europe Far East & China Indian Sub Continent Rest of Asia Pac Africa & Middle East Mobile handsets Source: Gartner, IDATE 2009 11 10% 5% 29% Market share of smartphones suppliers 56% 60% 54% Basic Phones Enhanced Phones Smartphones — Entry Level Smartphones — Feature 53% 50% 40% 39% 37% 30% 29% 29% 20% 10% 0% 17% 11% 9% 15% 7% 0% 2006 2007 RIM Nokia Apple 2008 Others Mobile applications Source: Own elaboration from industry data 2010 12 250 200 150 Thousands of applications available in app stores 100 50 may-10 mar-10 ene-10 nov-09 sep-09 jul-09 may-09 mar-09 ene-09 nov-08 sep-08 jul-08 0 5 4,5 4 3,5 3 2,5 2 1,5 1 0,5 0 Billions of accumulated downloads in app stores 13 The US market Wireless Quick Facts I (Source: CTIA 2010) 14 Year 2009 2005 2000 1995 285.6 207.9 109.5 33.8 91% 69% 38% 13% 22.7% 8.4% N/A N/A (Year End Figures) Wireless Subscribers (millions) Wireless Penetration (% of total U.S. population) Wireless-Only Households (% of U.S.) Internet: going mobile 15 « Broadband services have experienced explosive growth. The number of homes receiving broadband services increased twenty-fold between 2000 and 2007.” U.S. Dep’t of Justice, Voice, Video and Broadband: The Changing Competitive Landscape and Its Impact on Consumers (November 2008), “Mobile wireless services are the fastest growing broadband segment”, id. “Symposium participants expected continued growth and competition among telephone providers, cable companies, and other technologies, including wireless services” id. Broadband wireless networks ( Wimax: Clearwire/ Sprint, 4G/LTE or meshed/ city networks) are seen as a potential alternative third pipe i.e in the 2010 National Broadband Plan through four recently created application stores with three already existing stores 40% increase due to the “iPad effect”. more than any other country measured by Nielsen. 200,000 applications are available to U.S. consumers The U.S. has the highest percentage of consumers actively using mobile Internet capabilities Subscriber counts for high-speed lines (over 200 kbps in at least one direction) more than doubled and advance service lines (over 200 kbps in both directions) more than tripled since 2007 the last year that FCC surveyed consumers. There are more new wireless Internet subscribers (approximately 58 million) than new cable and DSL combined (approximately 41.5 million). 16 The EU market (the EU success story) 120 100 80 60 USA Penetration EU Penetration 40 20 0 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 … but in the EU we measure SIM cards, while in the USA one subscriber=one phone … The most dynamic of the electronic markets 17 Mobile services have enjoyed strong growth since their introduction in the early 1980s, accompanied by rapid network and service investments. With total revenues of €174 billion (rising from €88 billion in 2000) Mobile now ranks amongst Europe’s most important industries Mobile services are now available to nearly 100% of the population and 400 million Europeans have a mobile phone. Europe has the highest mobile penetration rates in the developed world, as a result of high mobile handset subsidies and prepaid propositions The average EU penetration rate continued to grow and has now reached 119%. There are now only 4 Member States that have not exceeded 100% penetration. While this could be seen as a sign of a maturing market, notable increases are still taking place in Member States with high penetration in previous years such as Italy with 152% and Lithuania with 149%. Over the last decade, the use of mobiles has increased very strongly. On average, Europeans now make 116 minutes of calls from their mobiles and send 42 mobile messages every month (per head of population). Though still emerging, use of mobile data services is starting to take off The mobile market remains, along with fixed broadband, the most dynamic of the electronic communications markets, due to increasing call volumes and the take-off of mobile broadband. But a maturing market 18 The benefits of mobile are illustrated by very high levels of customer satisfaction. Consumers are far more satisfied with mobile than other services, including fixed-line, banking and utilities The mobile industry has enjoyed revenue growth of 10% per annum over the last eight years – however,the market is maturing and revenue growth rates now stand at 5% per annum This has led to continued operator growth over the past year despite a further decline in voice revenues due to price decreases in domestic markets Competition between mobile network operators is very intense As illustrated by the growing share of third / fourth mobile operators and the additional pressure from the market entry of MVNOs (Mobile Virtual Network Operators) over the last five years. This competitive intensity is clearly evidenced by growing customer churn rates ( 22% on average) and steeply declining prices – to an extent rarely witnessed in any other industry: across the EU25, mobile prices fell by an average of 13% per annum between 2004 and 2006 The view from the industry: 2008 (for the 30 EEA countries) "This report shows the European mobile industry at a crossroads: through innovation and further investment operators can maintain a growth path, albeit in a climate of intense competition which will require even more efforts on cost efficiency and industry consolidation". A.T. Kearney project leader, Laurent Viviez, for the GSMA, European Mobile Industry Observatory EU mobile broadband (1) 19 Mobile broadband in many Member States is now a reality thanks to investment in high speed Internet access and flat-rate charging mechanisms. Revenues from mobile Internet are increasing and are higher than those of the US. According to Analysis Mason, by the end of 2008, mobile accounted for 20–30% of broadband subscribers in the more-advanced Western European markets, such as Austria and Ireland. The rise in data traffic carried over wireless networks in developed markets has taken many network operators by surprise. At the same time, revenue per megabyte is continuing to fall, driven down by increasing competition and the introduction of flat-rate pricing. EU mobile broadband (2): various models 20 DSL replacement: Homezone offers also used on mobile broadband plans in Portugal and Germany Common offers in these 2 markets, even from operators with DSL propositions Alternative to fixed broadband: 24% of Austrian 3G subscriptions are PC cards & USB modems Fixed broadband penetration is slowing at 45-50%, with over 15% of homes just use 3G broadband; 40% of Austrian homes have no fixed line and just use mobiles for voice. These have been the main target of 3G broadband services. Over 90% of consumer mobile broadband users use it as their only residential broadband service. As a complement: Over 20% of 3G Subs in Sweden are PC Cards & USB modems Mobile broadband use largely complementary to DSL consumers growing fast in 2008 to account for 2/3rds of data cards; 14% of consumer 3G subscribers are data cards, compared with 24% business 3G subscribers. 2nd-home ownership in Sweden a good source of mobile-only solutions for both voice and broadband data; Telia pushing DSL/3G broadband bundles. Changing business models 21 New players from the on-line world are also challenging the « walled garden » model and lobbying in the EU as well for « openness » “Open systems and their impact are inevitable. It is clear that recreating existing business models will not work. Savvy companies like Nokia, Google, Opera and Apple are leading the way in this space.” Ajit Jaokar (Futuretext) Beyond the industry first defensive arguments Exclusivity and long-term contracts are the counterpart of subsidized handsets The success of iPhone is nevertheless generating second thoughts about the willingness to pay for expensive/ fancy terminals … the mobile industry is answering that « real openness » may well be on its side As the on-line world is caracterised by fragmentation and a lack of interoperability,this is especially true of: Mobile applications: applying Apple winning model and opening up for developpers increase fragmentation (handset makers, cellcoes, GYM (GoogleYahoo Microsoft )…) Instant messaging: Microsoft was the uncontested leader with Hotmail/Live Messenger (320m users). Instant messaging has now become a commodity in Facebook, MySpace, Twitter, BeBo, QQ, etc. Mobile 2.0: the communities (Facebook, My Space, Twitter) are « closed », not interoperable On mobile, only voice and SMS are interoperable with open and public specifications and interconnection protocols With its « rich communication suite » (RCS) initiative to go beyond voice and SMS: with NGN/IMS improved networks, a standard in GSMA A growing RCS community: Acme Packet, Alcatel-Lucent, Aylus Nteworks, Ericson, Gemalto, Nokia, Solaiemes… 22 Some trends 23 Gartner (August 2009): smartphones continued to outperform the overall mobile devices market in 2Q09, and were a key factor in consumers upgrading devices. IDC (2010): 56.7% YoY growth, 54.7 millions smartphones as of May 2010 24 Trends 25 Forecast of mobile social networking users (Millions) in comparison with world mobile subscribers and mobile Internet users. Source: C.Feijoo & al, « Mobile social computing and the increasing relevance of users in the mobile ecosystem » out of data from 2008 data of ABI Research, eMarketer, ITU, Juniper Research, Informa Telecoms & Media, and Netsize. . Trends: the technology roadmap 26 HDPA (3,5 G) LTE (4G) Femtocells Mobile WiMAX (4G) IMT Advanced (4,5 G) NFC – Wireless Cognitive radio and sensors mesh networks Context – awareness and cognitive technologies 100 Mb/s Theoretical 14 Mb/s (downstream) (downstream) 5,6 Mb/s (upstream) 50 Mb/s maximum data rates - 50 Mb/s 1 Gb/s - - - - 10 Mb/s 100 Mb/s 1 Mb/s - - 2009 -2011 2013 - 2017 2013 - 2017 2013 - 2017 2013 - 2017 100 Mb/s - - - (upstream) 3,6 Mb/s (downstream) - Typical data rates 2 Mb/s (upstream) 2009 - 2010 Begin of massive deployment 2008 - 2010 2009 - 2012 2010 - 2011 (for handsets) HDPA+ - Enhanced version 40 Mb/s (downstream) Critical technologies MIMO OFDMA Management OFDMA UWB and similar Dynamic spectrum management Spectrum management management Fixed-mobile Main advantages Evolutionary from Evolutionary existing 3G from 3,5 G convergence Not a legacy technology Main Transition technology integration Artificial intelligence Data rates Evolutionary from 4G Smart environment Integration in daily life Coverage Increase of coverage disadvantages 3D real virtual Dynamic spectrum Time-to- Integration in Business case for Still in early stages of Business case for Early development Very early development market existing networks new technology standardization process deployment state state Source: own elaboration from industry data Spectrum availability and spectrum management? Trends: a complex ecosystem 27 The users’ demands The value network The industries aims Communication users Mobile Creation - development - production Entertainment users Distribution - access X X Internet Internet users Media Use - consumption - interaction Social networking users + 200000 applications + 4,500 millions downloads + 150 smartphones + 20 operating systems Variables: Technologies Infrastructures Platforms Standards Interoperability Business models Players’ strategies Users’ demands … Trends: a complex ecosystem 28 Mobile user-generated content Mobile social applications Context –aware content and applications Mobile Internet applications Mobile advertising Location based services Mobile communication and broadcasting networks (UMTS, HSPA, LTE, WiMax, 4G, DVB-H, …) Chipsets Batteries Memories Displays Cameras Suppliers Mobile search Content/applications-enabling platforms Content/applications distribution platforms Communication services Mobile web content Mobile web platforms Context-aware and user profile services Broadband wireless access (WiFi, Bluetooth, …) Mobile device applications and interfaces Mobile devices suppliers Mobile devices software platforms Mobile devices operating system suppliers Source: Feijoo et al (2010) Service Networks Distribution - access Use Consumption Interaction INFRASTRUCTURE LAYER Licensed / own content Internet mobile users SERVICE LAYER Mobile communication users APPLICATION / Creation – development - production Mobile social computing users Mobile content users A plaformisation of the industry (Ballon, 2009) and a fight for the gatekeeping role 29 Key innovation areas Key innovation areas (1) 30 The disruptive trends in technology Relevance 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. LTE-4G Cognitive technologies Artificial intelligence Internet of things New user interfaces Location awareness of presence Semantic structured knowledge Cloud computing Augmented reality – 3D Mobile P2P – Mesh networks Time frame (order of apparition) 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. Location awareness of presence Cloud computing LTE-4G Cognitive technologies Semantic structured knowledge New user interfaces Internet of things Mobile P2P - Mesh networks Augmented reality – 3D Artificial intelligence Source: panel of mobile content and applications experts (IPTS workshop 2009) Key service innovation areas (2) Source GSMA 31 Mobile entertainment. An entertainment platform for usage on the move. Initially, mobile operators and content providers focused on providing basic mobile music, gaming and short video services. Increasingly, mobile services will include multimedia-rich content. For example, mobile broadcasting services are under development in a number of European countries – with the first commercial launch by Hutchison 3G in Italy in June 2006. Mobile commerce. Mobile offers new, more convenient mechanisms for carrying out payments, transfers, ticketing and other transactions. Public authorities are using mobile services to provide more convenient, cost effective means of payment for transport and parking, banks are offering mobile banking services, and airlines are introducing mobile ticketing. According to Telecoms Market Research, 87 million mobile users in Europe will be using their mobiles for mobile ticketing by 2010. Key service innovation areas (3) Source GSMA Mobile monitoring and surveillance. Mobile is enabling companies to monitor equipment, people and the natural environment remotely. 32 For example, farmers are using wireless weather stations to monitor environmental conditions and maintain healthy crops, healthcare providers are using mobile to monitor heart patients for abnormal heart activity, and security and law enforcement agencies are using mobiles to track criminals and carry out surveillance. With mobile technology, these new applications are allowing companies to reduce costs while increasing safety / security and speed / quality of service. Mobile advertising. Mobile provides new ways for companies to reach potential customers, with opportunities to communicate with customers in more personalised and interactive ways. Marketeers are exploring a wide range of different mobile advertising options including SMS texts, video clips, location-based advertising and click-to-call advertising. Industry analysts Informa Telecoms & Media predict that mobile advertising will be worth $11.5 billion by 2011. Key innovation areas (4) 33 New business models Advertising (columns 1-4) being a fundamental business models Packaging (columns 5-7) in new ways, not traditional “walled garden” Services (columns 8-11) is the preferred category, in particular premium Standards de facto and community (columns 12-13): skepticism Public provision (column 14): non-negligible Business models (% ) 35% 30% 25% 20% 15% 10% 5% Source: mobile search scenarios Delphi (IPTS 2009) publi c ser v ic e us er comm unity al ma ss of us ers c ri tic on s ubs c ri pti you -g o pay -a s- s v alue -add e d se rv ice rv ic e s prem ium s e ic e n on-IC T pac k ag ed w ith g o od/s e rv vices ed w ith m vo s e r pac k ag ed w ith d e vice pac k ag us er prof il ing / affil ia tion merc hand is in g ing + prod uc t p lac em ent adv e rtis ing 0% adv e rtis Key innovation areas (5) 34 New user role 35 Some conclusions Some conclusions (1) 36 Uncertainties about demand as macro environment remains challenging Therefore innovation is key 4G is coming The deployment of wireless broadband is on its way “Mobile Broadband” is a key part of many operators’ strategies though a clear picture on value creation is missing However, business models are still unclear How to monetize services perceived as free v. standard charging schemes for mobile? Role of advertising: now seen seen as a main future avenue by industry The exploding smartphone markets may not be the ultimate solution for carriers: “Apple's iconic iPhone device may be a hit with consumers but it is doing little to increase operator profits, Strand Consult”. Mobile Business Briefing, August 18, 2009. Some conclusions (2) 37 Consensus from industry on: increased value of the user profile in the mobile domain But dangers of an excess of commercialisation of user profiles without the tools and the institutional regimes to empower users importance of the moment and circumstances of usage role of the mobile device as the tool in between the real and virtual worlds long-tail of applications and niche markets derived from the variety of daily activities, local cultures and lifestyles of mobile users limited role of mobile operators or device suppliers as “packagers” relevance of interfacing and interoperability issues 38 Thanks [email protected] http://upm-es.academia.edu/ClaudioFeijoo [email protected] [email protected]